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GitHub · Friedrich-M/UniMate↑ +217 today

Animate different character skeletons with a single model

UniMate is an animation technology that allows for animating different skeletal structures using a single model. Presented at SIGGRAPH Asia 2026, this study aims to standardize character animation processes.

Updates

  • October 25, 2026: Stars 1,166 → 2,183.

What you get

  • Animates different skeletal structures such as humans, animals, and objects with a single artificial intelligence model.
  • Provides comprehensive animation support with the large-scale UniML3D dataset.
  • Accelerates the workflow by standardizing character animation processes.

Installation

Environment setup
conda create -n unimate python=3.10 -y
conda activate unimate
pip install "setuptools<81"
pip install -r requirements.txt --no-build-isolation

Running it

Generating sample animation
python -m unimate.inference.sample \
    --exp_dir outputs/uniml3d_60frames_graph_adaln \
    --test_cases_json test_cases.json \
    --num_repetitions 3

If you don't write code

Paste this into your AI agent (Claude Code · Codex · Antigravity)

How can I animate character models with different skeletal structures in a standard format using the UniMate project? Explain the animation generation process step-by-step by utilizing the UniML3D dataset and pre-trained checkpoints provided by the project.

Repository: https://github.com/Friedrich-M/UniMate. Follow the official instructions in the README of this repository for setup and execution.

Before starting, check which OS we are on and if the necessary tools (e.g., Python, Node.js, Git, Docker) are installed. Install any missing ones step-by-step according to this system.

Create a new, empty folder to work in. Do not touch any files outside this folder and do not delete anything. Tell me what you are going to do in one sentence before running each command.

Tell me what I should see on the screen at the end of each step. If an error occurs, I will paste the error message to you exactly as it is, and we will fix it together.

Related dictionary terms

Who it is forIntended for 3D artists and developers who want to automate character animation processes and transition between different skeletal structures.
LicenseMIT

Links

TreScout did not build this tool · we found it in GitHub trends and wrote it up. This page describes the repository as of 2026-10-02: The star count and our text belong to that day, the repository may have changed since. Check the repository link for the current state. The introductory text was prepared with AI from the repository's own documentation, and this page was machine-translated from the Turkish original · the Turkish version prevails.