Manage Contacts in Physics Simulations
PPF Contact Solver, as ZOZO's physics engine, is designed to solve contacts between fabric, solid and rope in physics-based simulations. It increases physical consistency in simulations by calculating the interaction of different geometries. It can also be run remotely thanks to the Blender plug-in.
Updates
- September 19, 2026: Stars 4,476 → 4,490, latest release addon-2026-09-19-1501 (September 19, 2026).
- September 16, 2026: Stars 4,467 → 4,476, latest release addon-2026-09-15-1940 (September 15, 2026).
- September 11, 2026: Stars 4,464 → 4,467, latest release addon-2026-09-11-1529 (September 11, 2026).
- September 9, 2026: Stars 4,463 → 4,464, latest release 2026-09-08-20-35 (September 8, 2026).
Installation
docker run --rm -it --name ppf-contact-solver --gpus all -p 127.0.0.1:8080:8080 -p 127.0.0.1:9090:9090 -e WEB_PORT=8080 ghcr.io/st-tech/ppf-contact-solver-compiled:latestWhat does it do?
- It performs realistic fabric, solid object and rope simulations.
- Increases physical consistency in simulations.
- It can be operated remotely via Blender.
- It is a research-driven solution (ZOZO's own physics engine).
Who is it not suitable for?
This is not an end-user application. Knowledge of programming and physics simulation is required to use; It appeals more to the graphics/research field.
How to install, how to use?
Run ZOZO's ppf-contact-solver physics contact solver with Docker (NVIDIA GPU required): run the following docker command, then open http://localhost:8080 in the browser and try the ready-made JupyterLab examples.
Related dictionary terms
Links
TreScout did not build this tool · we found it in GitHub trends and wrote it up. This page describes the repository as of 2026-05-26: The star count and our text belong to that day, the repository may have changed since. Check the repository link for the current state. This page was machine-translated from the Turkish original · the Turkish version prevails.