Unity management with artificial intelligence
Unity MCP provides a bridge between large language models and the Unity editor, allowing asset management, scene control and code editing processes to be automated. This tool, which works through the Model Server Protocol (Model Context Protocol), allows artificial intelligence assistants to directly intervene in game development workflows.
Updates
- November 4, 2026: Stars 14,675 → 15,680, latest release v10.3.0 (October 4, 2026).
- October 4, 2026: Stars 13,833 → 14,675, latest release v10.3.0 (October 4, 2026).
- September 2, 2026: Stars 13,091 → 13,833, latest release v10.2.0 (September 1, 2026).
- August 3, 2026: Stars 13,064 → 13,091, latest release v10.1.2 (August 2, 2026).
What you get
- Scene and object control with natural language
- Automated C# code editing and testing
- Game workflow with 47 different tools
Getting started
Open your Unity project and go to the Package Manager window. Click 'Add package from git URL' and paste the address https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main. After the installation is completed, go to the 'MCP for Unity' tab under the Window menu and complete the configuration settings.
Related dictionary terms
Links
TreScout did not build this tool · we found it in GitHub trends and wrote it up. This page describes the repository as of 2026-07-05: The star count and our text belong to that day, the repository may have changed since. Check the repository link for the current state. The introductory text was prepared with AI from the repository's own documentation, and this page was machine-translated from the Turkish original · the Turkish version prevails.